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    alyson8pdri46
    Dec 25, 2021

    This year's campaign, called The Long Shadow,

    in General Discussions

    One reason the lack of NBA 2K22 MT is really frustrating is that a couple of legacy issues stay stubbornly present. One of the most aggravating, especially when playing against another person offline or online, is how awkward post-play is. On the flip side, it is far too easy to get the ball to the paint. Outside awkward plays in which the ball just strikes the back of a guardian, passes almost always get to the interior without much disturbance. Even more frustrating is that once the ball reaches the post, the startup on animations is much too slow and lacks urgency. As opposed to just going right to the hoop for an easy dunk or layup, players will sluggishly move toward the basket or awkwardly hurl up a shot from just a couple of feet off. Whenever there is open space between the participant and the basket, the participant must always go right to the basket. In NBA 2K22, that's rarely the case.


    NBA 2K22 does such a good job of looking like a game of NBA basketball that if things go awry, it's really jarring. Then there's the CPU's mishandling of all things related to clock direction, which happens constantly. For example, sometimes a player will hold on the ball with no urgency, five feet out from the three-point lineup as the clock ticks down. One other issue I noticed is that players frequently behave oddly in transition. Whether it be somebody slowing down (even when they have a numbers advantage) for no reason, or three-point shooters falling in from the arc and hammering the inside, there's frequently no logic as to this A.I. decision making in transition play.


    Similarly, the CPU is frequently much too competitive on double teams, making it far too easy to find open teammates. It has been a problem for several decades, and it's maddening that it stays so apparent. NBA 2K22 does such a fantastic job of appearing like a game of NBA basketball that when things go awry enjoy this, it's really jarring.That being said, spacing was enhanced in general, and that I discovered that non-controlled players act more realistically off the chunk. I had a lot of fun finding open teammates since they curled around screens, made solid cuts into the basket, or slunk out softly to the baseline for a corner three-point shot. Especially in online play, I was pleased to find my A.I. teammates generating space for themselves and making room for celebrities like Giannis Antetokounmpo to isolate more efficacy. It is touches like this that allow NBA 2K22 do a fantastic job of emulating a real game of basketball, for the most part.


    This year's campaign, called The Long Shadow, is a colossal disappointment. It is unfortunate that nearly everything out of the on-court experience pales when compared with Over the last several decades, I've found myself awaiting the MyCareer campaigns at the NBA 2K series. They are generally polished, well-written in spurts, and feature an enjoyable cast. However, this year's campaign, known as The Long Shadow, is a colossal disappointment. The narrative follows Junior, a promising young talent playing at the shadow of his deceased dad.


    In between his trip out of high school drama into the 2K22 MT Draft, The Long Shadow spends very little time developing any of its uninteresting characters and also much investigating Junior's college love, where he chases after his girlfriend to declare his love like something from a Hallmark film. It is too bad, since the assumption could have been really affecting, but it is much too disjointed and shallow for Your Long Shadow to be anything but an excuse to play with a few games at a college uniform. It is nice seeing some type of college sports at a video game again, but that is about it. Luckily, there is an choice to skip the story and head straight to the NBA Draft.


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